I have a client server scenario, just a player moving about on the client and he moves about on the server using the built in networking provided in Unity 5. I have my client scene running in the editor and was playing about with the Network Transform Script Values, more specifically the Network Send Rate. Setting this Value to 29 (its highest) the movement on the server is almost smooth. Setting this value to 1 and the movement on the server is very laggy as I expected. However, if I set the network send rate to 0 on the client, I expected it not to move at all on the server, but it moves and alot smoother than the value 29.
Why is it, that when the network send rate is set to 0 that my character still moves on the server?