I am using Unity and I have some difficulties about understanding the way Set Render Target works and how it can behave with the shaders.

Is it possible to render a shader pass in multiple render targets ? How ? As this behaviour seems to be linked with all rendering platforms and not only Unity, any help is welcome.

Thanks !


Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Browse other questions tagged or ask your own question.