I recently released my first game - solitaire for ios.

What the best way to monetize game?

Options I have in mind:

  1. In-app purchase themes (cards, backgrounds etc...)
  2. Ads subscription (remove ads)
  3. Limited number of games which can be played in certain period of time with possibility to buy “life”.
  4. Paid return (back) button.

Thank you in advance!


closed as primarily opinion-based by MichaelHouse Aug 24 '15 at 2:06

Many good questions generate some degree of opinion based on expert experience, but answers to this question will tend to be almost entirely based on opinions, rather than facts, references, or specific expertise. If this question can be reworded to fit the rules in the help center, please edit the question.

  • \$\begingroup\$ A good question in itself, but not suitable to our site's Q&A format. We'd love to discuss it in chat though. Come by! chat.stackexchange.com/rooms/19/game-development \$\endgroup\$ – Almo Aug 24 '15 at 1:55
  • 1
    \$\begingroup\$ I'm hoping this question can get a couple upvotes even though it's off topic so he can come chat with us. \$\endgroup\$ – Almo Aug 24 '15 at 2:34

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