What format should I choose? [closed]

I am making models in blender to export them then in unity, and unity can import .blend formats as well as .fbx, so which one is better, is there even any difference.

closed as off-topic by MichaelHouse♦Aug 22 '15 at 23:17

This question appears to be off-topic. The users who voted to close gave this specific reason:

• "Questions about "how to get started," "what to learn next," or "which technology to use" are discussion-oriented questions which involve answers that are either based on opinion, or which are all equally valid. Those kinds of questions are outside the scope of this site. Visit our help center for more information." – MichaelHouse
If this question can be reworded to fit the rules in the help center, please edit the question.

2 Answers

I would suggest using fbx. It is much more widely supported by other tools and that generally means that even in Unity, more effort will have been spent on making sure that fbx works properly. If you need to import your models to other tools besides Unity for processing etc, you will probably need fbx anyhow. Also, if you decide to use some other modelling program besides blender in the future, then it will be easier to migrate them.

There is no real advantage to using blend files, unless you are planning to use blender specific features, which are not going to be available in other programs.

PS. The one advantage of using blend files in unity is for speed and convenience during development, but I would still convert them to fbx when they are finalized.

• Is there any loss of quality when you convert from blend to fbx format? (Is this like converting from a multi-layered PSD to a png?) – ashes999 Aug 22 '15 at 18:50
• No you won't lose any quality, though it depends on your export settings. (You should keep a working copy in blend format however, for convenience at least and just in case.) – Fuzzy Logic Aug 22 '15 at 19:08

Usually FBX is preferred for exporting the models. You can follow this link for more info. http://docs.unity3d.com/Manual/HOWTO-ImportObjectBlender.html