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I have done a texture in GIMP and imported it in Unity but for some reason the texture appears to be squashed in the sides.

Image done in gimp:

enter image description here

And here is what happens in Unity: enter image description here

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If you want to use it as sprite then change the import settings 'Texture Type' to 'Sprite(2D and UI)'. This will bring it back to its original dimensions. If you want to use it as texture then this wont matter, the texture depends upon the 3d object UV mapping, so it will scale properly.

For particle you can convert the entire image to have square dimensions. Like this:- enter image description here

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  • \$\begingroup\$ Thnx for replying but what should I do if I would like to use it for particle system? \$\endgroup\$ – Vadim Tatarnikov Aug 22 '15 at 15:56
  • \$\begingroup\$ Convert the texture to square dimensions , so that it wont get skewed :) \$\endgroup\$ – Hash Buoy Aug 22 '15 at 16:04

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