# Can't give my pictures the right location in libGDX

I have this code here

 sb.draw(title, (PPlane.WIDTH / 2) - (title.getWidth() / 2), (float) (PPlane.HEIGHT / 10));
sb.draw(playBtn, (PPlane.WIDTH / 2) - (playBtn.getWidth() / 2), PPlane.HEIGHT / 2);


This gives me a picture in the middle (playBtn) and a picture beneath it (title). But I want the picture title to be above picture playBtn. So what i did was:

 sb.draw(title, (PPlane.WIDTH / 2) - (title.getWidth() / 2), (float) (PPlane.HEIGHT / 1.2));
sb.draw(playBtn, (PPlane.WIDTH / 2) - (playBtn.getWidth() / 2), PPlane.HEIGHT / 2);


I changed the number that divide PPlane.HEIGHT in draw.title so it would appear above playBtn, but instead it just dissapeared.

I also tried to change the cam.setOrtho to True with the first code but that didn't work either.

What should I do to fix this?

sb.draw(title, PPlane.WIDTH/2 - title.getWidth()/2, PPlane.HEIGHT/2 + playBtn.HEIGHT );