Im making an AI that checks if the player exists or not. How do I check if a certain object exists and put it in a boolean variable?
Unity tutorials explicitly says that "Gameobject.Find()" is a bad way to do this. It is very resource intensive and is not necessary! Take a Look at Adam Buckner's tutorial on this subject, "communication between scripts and game objects". You can find the article here:
I know you may not be too concerned about effiency at this point, BUT! as you polish this, you will become more and more concerned about it, and this will be a good habit to learn now, instead of attempting to fix a bad habit later!
Hope this helps!!!