I am creating 64x64 px sprites for my game and want to test the animation play before saving the sprite sheet in game.
I watched this video to learn, which told me:
1) Click Window->Timeframe
2) Add selected Frame
3) Click duplicate frame, then Tween frames in between. These icons on the bottom left of timeline:
The issue is, he doesn't show how to do it if my sprite needs to animate in place... only if it moves across a canvas as such:
My game uses Texture Packer to pack individual 64x64px images and then renders the frames. Therefore, I need to make little adjustments to the single frame in place, and animate them:
I tried selecting my next frame layer for my sprite and duplicating it, but it only ends up duplicating the first frame.
How can I add my selected layer in my Layers to the timeline?