I am creating 64x64 px sprites for my game and want to test the animation play before saving the sprite sheet in game.

I watched this video to learn, which told me:

1) Click Window->Timeframe

2) Add selected Frame

3) Click duplicate frame, then Tween frames in between. These icons on the bottom left of timeline:

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The issue is, he doesn't show how to do it if my sprite needs to animate in place... only if it moves across a canvas as such:

enter image description here

My game uses Texture Packer to pack individual 64x64px images and then renders the frames. Therefore, I need to make little adjustments to the single frame in place, and animate them:

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I tried selecting my next frame layer for my sprite and duplicating it, but it only ends up duplicating the first frame.

How can I add my selected layer in my Layers to the timeline?


You will have to manually add all the frames for your animation. You don't need tweening unless you want to rotate or move the sprite from point A to B and have it automagically interpolate (be)'tween the key frames.

For walking, jumping, shooting animations, etc. You have to do it manually. There's no magic for that.

Here is a little guide to help you with how to use the timeline:


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