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I know there is a setting in Cry Engine, which allows you to be able to read materials of the plane from both sides, so I am wondering if there is such a setting in Unity5.

enter image description here

Thanks in advance

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You need to edit your shader source file in order to add "Cull Off" inside, more info here

If you are not writing your own shaders (and so use default provided Unity shaders) then you can look at proposed solutions here

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