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I am a Data Scientist and the last couple of years, I work also as a Game Designer (not Game Development). I have not thought to create a game by myself, up to now.

As a DS, I know programming, but I am not interested to learn a new language only for a game development. Like Unity or C/C++.

Also, I am not keen on creating a 3D game which may take 1-2 years to finish it working part time on it. So, I am closer to a 2D game, with the simplest one like Flappy Bird and the most difficult one like Angry Birds for mobile devices.

After a short research, I found GameMaker which seems reasonable in the difficulty. However, I would like to know what is its learning curve based on a pure programming language for gaming like Unity, plus if it has any limits of what you could do on a 2D game.

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closed as primarily opinion-based by MichaelHouse Aug 7 '15 at 18:18

Many good questions generate some degree of opinion based on expert experience, but answers to this question will tend to be almost entirely based on opinions, rather than facts, references, or specific expertise. If this question can be reworded to fit the rules in the help center, please edit the question.

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    \$\begingroup\$ The learning curve is a concept that measures how an average person can learn something or achieve a task based on the creator of the term Hermann Ebbinghaus. Focus on the word "average". This means that a learning curve is not an opinion-based concept. As for the limits, I think it's not the case here. Define if you can create a multiplayer game in GameMaker or not for example, is not an opinion-based answer as well. Please reconsider to open the question or point me another place to discuss it thoroughly. Thank you \$\endgroup\$ – Tasos Aug 7 '15 at 18:37
  • \$\begingroup\$ You're welcome to post a question on meta specifically about this. It can be addressed as its own question better than in the comments. \$\endgroup\$ – MichaelHouse Aug 8 '15 at 14:14

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