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I've read that application.loadLeveAdditiveAsync is a pro only feature. I'm looking for an asset that can do something similar. I would like to load assets based on the camera/player position. Ideally, it would be great to dispense with scenes entirely and just load information based on some distance value. This asset seems to be doing just that: https://www.assetstore.unity3d.com/en/#!/content/8015 however I'm not sure if the author is active anymore, and recent customers are complaining about a serious bug.

Any recommendations about assets that allow for seamless, open world style transitions between scenes would be great. (using Unity 3D 5, basic version, and writing in c#).

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    \$\begingroup\$ I've read that application.loadLeveAdditiveAsync is a pro only feature That is incorrect. \$\endgroup\$ – jhocking Aug 7 '15 at 1:13
  • \$\begingroup\$ Has this changed since unity 5? I just looked at another forum that confirmed that async functions are a pro only feature, but it was dated 2012 \$\endgroup\$ – OwenAlexander Aug 7 '15 at 2:19
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    \$\begingroup\$ yes pcworld.com/article/2892314/… \$\endgroup\$ – jhocking Aug 7 '15 at 2:47
  • \$\begingroup\$ wow that's incredible! I found a free asset which seamlessly loads scenes: assetstore.unity3d.com/en/#!/content/38168, but I guess I'd be better off just learning loadleveladditiveasync. Thanks for the info. \$\endgroup\$ – OwenAlexander Aug 7 '15 at 3:54
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Application.LoadLevelAdditiveAsync is not a pro feature anymore.

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