In my game, I'm using the standard SetTextureOffset method to smoothly scroll texture on background quad.
However, on game over, instead of reloading the scene, I'm just reseting all values initial position to give illusion that scene was reloaded. With this approash, i'm unable to use Time.time or Time.timeSinceLevelLoad because, the level was not reloaded and this value stays high. So scrolling is too fast right in the beginning.
Are there any time independent methods to smoothly scroll texture? Thanks.