i went thru a lot pages here searching for information about the "server side" of a multiplayer game, while i did found some information they were not exactly what i was looking for.
- What is the best available options for the server communication ?
- Is it worthed to handle a game server with website requests for a mmo or should not even be consider at all ?
- Are you aware of any good material regarding the same in C# for a headstart on the subject ?
- When should i consider creating multiple servers for example "monsters servers, world drop data and the such" or what should i consider for this (i've seen that some very popular games out there use this sort of thing such as a server for monsters, lineage for example) ?
Currently i am developing a 2D game using Tiled and C# for single player but i would like to further turn it into a mmo game but i am very unsure of what a server would look like for this ... Any further knowledge or personal experience you could provide related to the server aspect and options i would appreciate.
As i said above it is a 2D with multiple maps where the user goes around as their level grows, each map which is not a town has monsters spawning and despawning when killed by players, players can move around on the possible spaces, once a player hits the border of the map at defined locations it will take them to the next map...
Since i am doing it on a 800x600 size i guess i will need to limit the players per server (or something like world's or whatever term is used for it..) so it does not over populate the screen with players ...
if my question or english at any point is not good please wrap your comment and i will try to rework it to best fit the community of if you can edit it and correct what you feel like should be changed, please go ahead...