My friends and I are creating a game for mobile platforms. We are now in the phase of creating the multiplayer part of the game.
We know how to do it but we are not sure how the multiplayer should work. Our game is turn-based, so if we would do something like Wordfeud. Where there is a time limit.
How could we be certain that [User2] knows that [User1] has ended his turn if lets say [User2] has his phone turned off.
Should we let the server control this time limit or should we let the client count for itself?