I am learning DirectX with the DirectX Tool Kit library and everything seems to be going smoothly but I have run in to a tiny little hiccup.
I am currently trying to load DDS textures from file because this method is easier than loading common JPG or PNG files. The problem is that DDS images I create from Paint.NET work fine. Images in PNG or JPG file formats converted to DDS do not work and my program throws an exception.
- So does anyone have experience with this type of problem and if so, how did you solve the problem?
- Also is there any workflow oriented software I can use for creating DDS files?
I plan to make my application with DirectX and DirectXTK. (It is too late to turn back now...)