Assuming a player object with third-person-view is in a 3d room and the center of the screen has a dot - let's call it "cursorTarget".
All I have is the position of the player, the position 5 meters in front of it - let's call it "spot" - and (if necessary) the position where the cursorTarget touches the ground if it's below the horizon.
With that given data, is it possible to calculate the height of the (thought) line between player and cursorTarget right above the spot?
I firstly thought of the intercept theorem, but I lack of knowledge of the camera height in that third-person-view.
Kind regards, Stacky