I'm making a 2D game in Unity. Basically there's just a rocket that goes where ever the user touches. With the code that i have right now, the rocket instantly rotates towards the point and moves there straight.
Vector3 dir = targetPos - transform.position; float rotZ = Mathf.Atan2(dir.x, dir.y) * Mathf.Rad2Deg; rb.MoveRotation(-rotZ); thrust = 10.0f; rigidbody2d.AddForceAtPosition(transform.up * Thrust, transform.up);
This code is placed in the Update function.
I want the rocket to start moving in which ever direction It's currently facing and slowly rotate towards the point as it goes there.