In my game I use a really simple control mechanic to control a character on screen. But my problem is that users do not understand this control.
Beside a little delay problem they work this way:
As soon as I do a swipe
+x
or-x
my character moves left or right. And as long as I hold my finger it continuous to move to the direction in that I swiped. When I swipe into the opposite direction of my last swipe without leaving my finger from the touch ground, my character should move into this direction. When I release my finger from the touch screen, my character should stops instantly.
a) Do you think this mechanic could work, if my users learn to use it?
If yes: what would be the best way to show them how it works? A short video? Or some graphics? Maybe a tutorial level?
My concern is that it might be not a good mechanic, because people do not understand it when playing my prototype the first time. That could be because they only know swipe and tap, but not swipe-hold-swipe.
I do not know if there is a right answer or if it is just a question of opinions.