# How can I clearify users my controlls?

In my game I use a really simple control mechanic to control a character on screen. But my problem is that users do not understand this control.

Beside a little delay problem they work this way:

As soon as I do a swipe +x or -x my character moves left or right. And as long as I hold my finger it continuous to move to the direction in that I swiped. When I swipe into the opposite direction of my last swipe without leaving my finger from the touch ground, my character should move into this direction. When I release my finger from the touch screen, my character should stops instantly.

a) Do you think this mechanic could work, if my users learn to use it?

If yes: what would be the best way to show them how it works? A short video? Or some graphics? Maybe a tutorial level?

My concern is that it might be not a good mechanic, because people do not understand it when playing my prototype the first time. That could be because they only know swipe and tap, but not swipe-hold-swipe.

I do not know if there is a right answer or if it is just a question of opinions.

• Is there are reason you're using the mechanic over just holding a touch on either side of the screen? – Honeybunch Jul 24 '15 at 16:13
• One could always offer an option in the settings panel to switch between control modes. – Ayelis Jul 24 '15 at 18:05
• @Ayelis between which control modes? Actually I plan to implement only this one. – Jurik Jul 25 '15 at 9:39
• @Honeybunch yeah, you can use this mechanic all over the screen except those areas where I implemented a button (i.e. for use item). – Jurik Jul 25 '15 at 9:40
• This one, the 'tap a side' one Honeybunch mentioned, maybe even the 'on screen joystick' one... Ouya controller? Or Bluetooth keyboard arrow keys? ;) – Ayelis Jul 26 '15 at 5:18