I downloaded the animation pack from here: https://www.assetstore.unity3d.com/en/#!/content/25794 The assert contains a fbx file, which contains a bunch of animations.

Then in Animator window I added a State and transitions between states and have set the Motion in the inspector of the state. Then I look at the preview in Animator's inspector with it original Model, the animation works properly:


If I apply Unity Model or my custom Model in the preview, its became:

enter image description here

Why is that? How can I fix it? Or did I use it incorrectly?


1 Answer 1


I just notice the animation package Model is set as Generic, in order to match the Unity Model its has to set as humanoid as well. Now is working perfectly fine!


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