# How do I ensure my custom TF2 model shows its texture?

I'm trying to make a new model for the Pyro's default Flamethrower, and I've run into a problem. When I load the new flamethrower model in HLMV or the game, I can't see the texture I made for it, all I see is the pink-and-black checkerboard.

I double-checked my QC, thinking I did something wrong, but the line that says where the texture is:
\$CDMaterials "models\weapons\v_flamethrower"
is the same as the default (I even decompiled the default model and used its QC.)

The model is stored in the folder "[Path to TF2 folder]\tf\custom\newflamer\models\weapons\c_models\c_flamethrower\c_flamethrower.mdl", and the texture is stored in "[Path to TF2 folder]\tf\custom\newflamer\models\weapons\v_flamethrower\v_flamethrower.vtf". Even still, all it gives me is the checkered texture.

I removed just the flamethrower model, and the texture still worked (although it was deformed because it was on the wrong model.) So the problem is in my QC. I'm not using a custom .vmt file, just a .vtf and .mdl.

Does anyone know what I did wrong, and how I can fix it?

• Is this really the right place to ask this kind of stuff? – Tara Jul 23 '15 at 20:49
• @Dudeson I thought it was. I would've asked it on Arqade, but their Help Center says to ask questions about mod development here. – ASCIIThenANSI Jul 23 '15 at 20:55
• The best place to ask TF2 modeling and modding questions is here: facepunch.com/showthread.php?t=1464987 – Gigazelle Jul 23 '15 at 21:00
• Mod questions are on-topic here, however you are likely to get better visibility on forums dedicated to the specific game. – Josh Jul 23 '15 at 21:41

Your issue is likely a mismatch between material name in the .mdl file and material name in the QC file. Open the decompiled flamethrower model in your 3D modeling program, copy the assigned material name text, and paste it so your new model has the same material name. I believe the stock flamethrower's material name is models/weapons/c_items/c_flamethrower.bmp.