I've searched around the web for a while, but didn't manage to find anything about it.
Animator in several projects so far, I've never been in this exact situation, so I'm unsure what to do.
Animator.SetBool have any performance issue, so that I'd better call it only when its value has changed, or when its value doesn't change it's so quick that I can call it every frame?
Keep in mind that, due to the nature of this question, I don't care if it's slow when I change its value, I only care if it's slow when it's
false and I call it to set it to
false again (same thing for