I'm setting up a game with Lidgren, and I was wondering if there was a way to read a message from a certain client instead of just from the server as a whole, such as-
//Why doesn't this exist? NetIncomingMessage message = server.Connections.ReadMessage();
This way I would be able to split up reading data from each client into it's own thread and have a separate thread for sending data to each client. Currently there is only one loop in my server, which reads packets and I fear is favoring one client more than others, as some movements made by players take a while to be received by other players. I believe reading messages separately from each client would solve this issue. With simple TcpClients, you can read from each client's stream instead of the server as a whole, and I like this functionality but also rely on the simplicity of sending packets through Lidgren and was wondering if there was a similar functionality with Lidgren.