I want to create a pool game using Unity.
- I added the spheres as playballs and cubes as the walls.
- I added a rigidbody to all objects and Im able to do some basic collisions like in a pool game.
My Question is:
What physics settings do I need to apply to make the pool game realistic?
Right now, it's a bit weird. The ball does not bounce off the walls realistically and also the ball to ball collisions are not ok.