If you make a public array class member in Unity, you can individually assign objects to the array in the inspector menu. It looks like this:
However, this is cumbersome if you you want to assign the same array to many objects. It's easy to do this programatically, but I'd rather not hard-define the array in code - it makes moving/renaming the objects harder.
If I want to pass the same array to multiple game objects, how can I do it more efficiently than dragging each individual element into the inspector?