It's my first RTS game and I'm having trouble finding out how to make infantry take less space than tanks.
Right now I have 1 tank and 1 infantry type ready with sprites, pathfinding, selection and movement mechanics all ready, up and running. The infantry unit is 16x16 and the tank is 32x32 which the size of one tile in my map. How can I make a foot soldier stand or walk with another foot soldier in the same Tile? Should I use 2 versions of the map for each of the unit types to make their pathfinding? In which case there would be problems with coordinates when these 2 types interact with each other like attack and defend which i haven't yet coded.
I'm even starting to question whether a tile based map is even a good choice for a 2D rts game, which is obviously a rediculous question xD.