transformSyncMode set to
SyncRigidbody2D (as opposite to a plain
SyncTransform) I assumed it would try to sync all physics, hence handling gracefully forces, especially gravity.
What I got instead, is a very simple linear interpolation, which smooths out the gravity, so that jumping up and down looks incredibly unnatural: I would have expected this wish a
SyncTransform of course, but, given the name I would have expected
SyncRigidbody2D to solve this sort of problem…
So, am I missing something and might I have some value set wrong, or what?