Having a NetworkTransform
with transformSyncMode
set to SyncRigidbody2D
(as opposite to a plain SyncTransform
) I assumed it would try to sync all physics, hence handling gracefully forces, especially gravity.
What I got instead, is a very simple linear interpolation, which smooths out the gravity, so that jumping up and down looks incredibly unnatural: I would have expected this wish a SyncTransform
of course, but, given the name I would have expected SyncRigidbody2D
to solve this sort of problem…
So, am I missing something and might I have some value set wrong, or what?