# Can UNet do Rigidbody2D prediction? (i.e. using gravity)

Having a NetworkTransform with transformSyncMode set to SyncRigidbody2D (as opposite to a plain SyncTransform) I assumed it would try to sync all physics, hence handling gracefully forces, especially gravity.

What I got instead, is a very simple linear interpolation, which smooths out the gravity, so that jumping up and down looks incredibly unnatural: I would have expected this wish a SyncTransform of course, but, given the name I would have expected SyncRigidbody2D to solve this sort of problem…

So, am I missing something and might I have some value set wrong, or what?