I am having trouble moving an object to a target position with a maximum acceleration limit.
If i just accelerate towards the target the object will fly in a doughnut a few times before hitting the target. example
If i first accelerate to reduce the vector rejection i get a nasty path directly away from the target and then a line straight to the target. example
Any ideas how to move in a natural human-like path?
its not perfect but its quite predictable for players and i can calcuate time to reach target in constant time now (yey)
if anyone wants a break down of the math i can explain