Yesterday I played around with Unity 4.6 and I came up with a question about animation.
I have an fps-survival project (most for educational purpose).
I use the default build-in fps camera controller that comes with unity asset and adding a script for head-mob.
Now I animate a "falling" animation. The animation is in the First Person Controller object. Although I have two "arms" as children in my FPS controller, I want in each frame of my animation to move the arms but when I click in the each arm , the animation window don't show me the correct state of the animation, and I need to get back to where I attach my animation to show again. I don't know what to do. I can't animate the hands in seperate file cause I don't see the falling frame from the FPS controller.(which is more a visual than a technical problem)I want to point out that I need to use both my hand objects and I am preety novice so if you could tell me in steps what to do.
I attach some images bellow to see how my enviroment is setted up.