I am using Tiled map editor. I am trying to add static spawning locations (x,y) for various entities (lets say 15) in my game. The best idea I had so far is something like this:
I am using a polygon collider named
Player to declare the spawn location of the player. The width and height of this box is irrelevant. I have placed all "spawning colliders" in the same layer. I am using the
Name tag to identify the type of the object.
This works fine, however, inside the editor, I would like to be able to see the type of entity (Player, monster, item, etc.) without having to select the polygon collider and look at the
Name tag each time.
If I continue doing this I am going to end up with 100 grey boxes one next to the other. Is there any way of adding an indication on the collider that would represent its type (Player, monster, item, etc.) ?