That's an Oblique Projection.
Oblique is a type of parallel projection where the projection "rays" are not perpendicular to the image plane.
Usually this is used to show two spatial axes perpendicular & without foreshortening (as though looking directly down the third axis), while the third axis is splayed off at a diagonal. In an orthographic projection, this third axis would be invisible because we're looking at it edge-on.
Depending on the amount of foreshortening on the diagonal axis we might call it a more specialized name:
- a Cavalier projection (no foreshortening of the receding axis)
- a (45-degree) Cabinet projection (receding axis foreshortened to 50% its normal length)
Note that both of these projection titles are used most commonly with the front or side of an object presented undistorted, with the depth axis skewed. In your case, it's the top view that's undistorded, with the height axis skewed. The principle is still the same though.
Further reading, including examples of additional games using oblique projections.