At the start of a scene I have GameObject called 'sheet' positioned above a 'ball' GameObject. The sheet has an Interactive Cloth component on it and a Cloth Renderer. The Mesh for the Interactive Cloth component is a plane with a high number of vertices. At runtime the sheet drops over the ball and creates the shape I want. If I disable the Interactive Cloth component at this point the sheet mesh stay exactly as I want it but I cannot pull it out as a Prefab.
Does anyone know a way to get a copy of that shape?
For example by reading the mesh from the Interactive Cloth at runtime and then using that to change the mesh back how I want it without the Interactive Cloth component.
Any help would be greatly appreciated.