I'm attempting to move from oblique mapping (45 degree angles) to isometric (30 degree angles) in Tiled.
I made a test tile in Photoshop:
Made an isometric map:
But my tile appears completely distorted, and the 'isometric' map just appears as a top-down grid rotated 45 degrees:
How do I create a proper isometric scene using tiled?
Hi, in your example (here), your Tiled grid is angled down. As you can see, mine appears Top down. How do I configure this?