I've been creating an adventure game using 45 degree angled tiles to create a 3D illusion- aka oblique style.
Using 45-degree angles...
I can create pretty much any size or shape building I want:
I found I can easily get another perspective if I simply flip the tiles horizontally:
While doing this gains an oblique perspective from the other way, it does change the vanishing point to be in the center of the map, versus towards the top left.
Is this style of mixing perspectives common? Does it ruin the perspective or add to it? I thought that just maintaining the point of origin at the top left the whole time would be monotonous.
To be clear, I wouldn't keep the two styles together. It'd be either like the buildings on the river or the buildings in the northwest.
Edit: More of a full shot: