For games with long view distance, it might look at bit weird when you fly high above the ground and the horizon is all flat.
So, how can I make a crumb/bend effect, when I fly high above the surface? Can this be done in the shaders?
If you're not sure what I mean, heres a picture:
A more clear example, though it might be captured with fish eye.
What would this best way to do this? I believe you could rotate and move (using transformationMatrix) all vertices a tiny little bit according to how far they are from the camera. But would this even create the desired effect, and would it be too resource extensive? Or maybe you know a whole another way to do it.