I have a 2D image that i want to use to cut into a 3D mesh while leaving it closed (basically cut straight through it, and close it by generating vertices in both places it cut, front and back, to close the hole). The shape i'm cutting through is a manifold and i'm wondering if there's an easy & fast way to do it considering the shape is very high resolution (3K texture).
- The 2D Shape in the image is closed but complex (probably thouthand of points vectorized)
- The target mesh is a closed mesh, the odd case of intersecting with an edge of the mesh can be ignored in my case so the shape will either not intersect at all or intersect with 2 points (front and back of the mesh).
I guess i could simply vectorize the shape and then create a mesh from that and do a mesh-mesh intersection but i'm wondering if there's an easier / faster way to do it directly from the source texture.