How can one add a level to an already published iOS/Android Unity3D game on a daily/weekly basis?
I know this probably isn't feasible but it won't harm if I just made sure of it. Our game requires to allow access to just one level a day/week. You may access levels that were released on previous days and play to your heart's content but all players will get access to a new level every day/week. I know this may sound crazy but the concept requires it so just roll with me.
Is there anyway to achieve this for iOS/Android games built with Unity? Of course, we could package a whole game with 10 levels and allow access to each level after a set time, but the game will need to talk to a back-end CMS all the time to allow login and verification of users, make sure they aren't cheating, etc, etc, over proper security and https (proper anti-cheat solutions are a must and that's why maybe HTML5 route is better).
We are now moving towards doing all this in HTML5 and completely bypass Unity, but was hoping to find a solution with Unity because 3D is better than 2D depending on the situation, and some levels could be 3D while others 2D. Patching/updating everyday to upload new levels won't go down well with anyone, the app stores or the users.