2
\$\begingroup\$

I'm trying to implement a zone system into my game that randomly sets chunks (the cells) to a certain value from a list and that would effect nearby chunks. It's basically a cellular automaton in which instead of the cells being on/off, they would have multiple options, like red/green/blue/yellow/brown or such.

Do this kind of cellular automata exist?

\$\endgroup\$
1
  • \$\begingroup\$ According to wikipedia: A cellular automaton consists of a regular grid of cells, each in one of a finite number of states, such as on and off (in contrast to a coupled map lattice). \$\endgroup\$ – Vaillancourt Jun 30 '15 at 13:45
3
\$\begingroup\$

Yes: wireworld has 4 states, for example.

The on/off was created in a quest for the simplest Turing complete model of an automaton, but there is no reason for you to also be limited to 2 states. (Neither is there a reason for the kernel (transition function inputs) to be limited to just the direct neighbours.)

\$\endgroup\$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.