I've created a playable oblique-styled adventure game in HTML5, using Tiled for tilemapping. I have a storyline set up, and am ready to make my final draft map.
The game world will be loosely based on areas of East Asia.
The issue is, my game is more dependent on player interacting with NPCs than on locations. How do you go about designing a map? Should I throw down the loose representation of a city, and then fit my game into it?
I guess I'm not sure how you'd go about creating a meaningful map for an adventure game or of any special considerations.
While I'm looking for an objective answer, opinions can help a lot too.