We are developing racing game for android and iOS.
Our problem is final game build size is getting more than 100+ mb.
So here is what we tried,
to reduce it by compressing textures.
Reducing "Max size" to 512 and 256
Reduced .FBX size
All is well n good though the final "scene" size for each scene is more than 8mb.
I am not sure why scene size is that much? I would like to know what are the things that causes unity scene size to occupy that much memory?