I've made pillow kinda thing, unwrapped it in Blender and then I imported my mesh to UDK, applied a material:

The material splits, but I don't want that to happen, I want to cover the mesh with only big texture, like this one for example:

How do I do that?

  • \$\begingroup\$ Unrelated: there are many triangles in that one pillow, you might want to reduce to complexity of the model in Blender with the Decimate modifier. \$\endgroup\$ – Amziraro Jun 21 '15 at 6:35

This appears to be a problem in UDK not in blender:

You need to set Texture X/Y to Wrap rather than Clamp. This is in Advanced Texture Settings (click the little eye in the upper right corner of the texture details panel)

  • 1
    \$\begingroup\$ Why the downvote? \$\endgroup\$ – Amziraro Jun 21 '15 at 17:58
  • \$\begingroup\$ I can't understand a single thing I'm not a expert at blender can you simplfy it for me? \$\endgroup\$ – Doğukan Özdemir Aug 25 '15 at 0:04
  • \$\begingroup\$ @belkipAndroidness Not in blender. You have to change these settings in UDK. I haven't used UDK but the texture wrap settings should be in Advanced Texture Settings. \$\endgroup\$ – Amziraro Aug 26 '15 at 2:24

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