This is somewhat of an extension to this question.
I have a client who would like to create an entire game only using XML files. This is how the process should go like:
- Build and run a "GameCreator" project.
- Read an XML file that has the attributes of all the scenes.
- Create new scenes, fill it with new GameObjects, and load some prefabs.
- Deploy this new project as a standalone build.
All of the above should not use the Unity Editor. Is that possible?
I used Unity to create a framework, and now the client wants to use this framework to generate more games without using the Unity Editor, only through XML files.
I know that one can read XML files with Unity, but how can one create a scene, fill it with GameObject
s, and load prefabs all using a standalone build, not the editor? Is there any other way to do what I've described?