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I'm creating a top-down RPG and I have the movement system set up for the player character - it is alike to Pokemon in the movement sense in that it looks smooth but it is aligned to a grid. Since I have the player sorted I was trying to figure out how to use this movement principle for the Enemy AI's Pathfinding but I haven't figured out how to do it; I was wondering if anyone has a possible solution to this.

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    \$\begingroup\$ Do a Google search for A-star pathfinding. The algorithm is really easy to understand if you read up on it. \$\endgroup\$ – Daniel Holst Jun 15 '15 at 5:28