I have a hierarchy like this
Body - Head - Arms
Currently this works fine in that the
Body's transformation is reacting as it should. Being children, the Head and Arms match the Body's transform. Is it possible however to separate just the rotation transform? I would like the head to translate with the body but not necessarily rotate the same way.
I tried using Transform.DetachChildren but that removes the translate transform which is a bit of an issue as I move the object using physics so there's a chance the head and arms would react differently and physically separate from the body.