I am testing the blur effect (
CCEffectBlur) in Cocos 2D V3 and I found that when I add an effect to an
EffectNode it takes up to 5 seconds to appear in the IOS Simulator screen. (I know that the IOS Simulator is not to test performance)
When I run the same code in my device (iPhone 6), it appears almost instant.
My problem is to test the performance in old devices like iPhone 4S or iPhone 5 but, unfortunately, I don't have those devices to do some tests.
Is there any way to check my game's performance on those devices without the devices?
This is what I am testing.
- I have a hierarchy with an
EffectNodeas a root node.
- I am using a code like the following to add the effect
effectNode.effect = [CCEffectBlur effectWithBlurRadius:10];