# Making a 2D sprite move in a curved jump in Unity

Given a 2D Sprite (I'm using NGUI if it matters), what is the simplest way to move it to another position using a curve that resembles a jump?

When I used cocos2d, there was an action called JumpTo which basically tweened the sprite to a particular position. It had parameters for curve height and speed and such.

How can I achieve this in Unity? I have the DOTween plugin if it helps (although I don't think it does this).

I don't have a predefined path for the sprite to follow either. I only want it to behave like cocos2d.

• Ah, my DOTween was outdated and didn't have those methods. – Oxide Jun 12 '15 at 22:11