I'm interested in how this little Lively Hamster Flash game's character is modelled and animated.

screencap from Lively Hamster

The head seems 3D. The back always shows a black outline, so I assume it is 2D.

Is this a Flash-provided effect? How could I create such a model?

  • 2
    \$\begingroup\$ Looks like a model that's been cel-shaded. gamedev.stackexchange.com/questions/56541/… \$\endgroup\$ – MichaelHouse Jun 5 '15 at 17:58
  • \$\begingroup\$ I made some edits to clarify. It sounded like you intended to ask this as a conceptual question, so I removed the references to JS and Java. (If they're particularly important to you, feel free to edit them back in. Everything's still in revision history.) \$\endgroup\$ – Anko Jun 5 '15 at 23:11
  • \$\begingroup\$ I concur that it looks like a cel-shaded 3D model. Since this is Flash, this is probably using Away3D. \$\endgroup\$ – jhocking Jun 5 '15 at 23:31
  • \$\begingroup\$ Yes, it is a conceptual question. I don't require a JS/Java based answer, the main reason I included those words was because I would like to know how it works instead of just it is xRandomFlashObject in Flash. If it is a pure 3D cel-shaded model, please add that as the answer. The main reason I asked this question was I didn't understand how there could always be a black outline to a 3D model regardless of its rotation, but I guess that would be answered by checking up how cel-shading works. Btw, I like the hamster gif :) \$\endgroup\$ – Damien Golding Jun 6 '15 at 10:19

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