Newbie question, and sorry for my English. Suppose that we create a lot of GL_ARRAY_BUFFER buffers, fill them with some data. But only few of them we link with shader variables. During glDraw..., what happens with other non-linked buffers? Do they go to the pipeline as well as linked buffers?
I hear but can misunderstood, that all buffers linked to the current VAO will go to the pipeline in any case, if they are involved in the shader or not. I hope this is wrong.