I've been looking to implement a deferred rendering system in SFML.
I've read the tutorials on OGLdev for it, and I was wondering how to draw a scene built in SFML (sprites, text, etc) to the multiple render targets needed for the deferred shading process.
Basically, I need to be able to get SFML to draw every object to the GBuffer's MRTs, so I can have the parameters needed to do what I want.
Is this possible, or will I have to build my own rendering backend from scratch?