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I'm currently developing an RPG in Java with some of my friends, and one of my tasks is to do the pixel art. I'm a beginner at it, but I know that I'll get better in time. I recently finished the concept of our main character (after many, many revisions), however, because the game is going to be in a 3/4 top down perspective; how would I edit the shading of the sprite to show this? Obviously a frontal view will not look right. My shading skills are not the best though, even with this sprite (some parts appear to be flat).

Below I have the sprite attached.

Alice, the MC

I did read something that said it would be harder to make higher resolution sprites for beginners (tile size is 32 x 32, MC is almost 2 tiles tall); however, it is a difficulty I am willing to deal with.

Thanks, Nelson

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  • \$\begingroup\$ You might take a look at the ever famous So You Want To Be A Pixel Artist? tutorial. \$\endgroup\$ – XNargaHuntress May 28 '15 at 17:27
  • \$\begingroup\$ Particularly part 13: let there be light. You've got a good base to work with (dear sweet raptor jesus that face looks really d̶e̶l̶i̶c̶i̶o̶u̶s̶ well drawn!) though, so props there! \$\endgroup\$ – Draco18s May 17 '17 at 16:42

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